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Thursday, April 10, 2008

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Golf Beginner Guide
The Golf Beginner Guide is an eBook filled with info for the beginning golfer. Get it today!

Bunkers And Sand Traps - How To Play Them

By Lee MacRae

Are you afraid of sand bunkers on the golf course? Do you panic when you see one near where you need your ball to land? Follow along as we detail some tips and tricks to make sand play much easier for you.

Keep in mind that the average sand wedge is designed to hit a ball 40 feet at most. If you have a sand shot that is farther than that, then you will be better off using a pitching wedge to get on the green. A pitching wedge is designed differently, it doesn't have the curve [the bounce] on the bottom of the head. This allows the ball to travel the 10 or 20 extra feet you need on the shot. Just remember to use the right tool for the particular job at hand.

The delicate explosion shot [where you see a puff of sand and the ball flies to the hole and stops on a dime] is tough to hit consistently. Most attempts see the ball rolling more than expected. So why not anticipate the roll and play for it? The idea is to take the spin out of the shot by hitting even farther behind the ball than usual [three or four inches is recommended] and compensating for the removal of power by making a full swing. Your ball will explode out of the sand but will roll a good three or four yards.

The longer bunker shot is one of the easiest shots to play and one of the most satisfying in the is entire game. Here are the six fundamentals of the bunker shot:

1. Choke down on the grip of the club to compensate for having to dig your feet into the sand to anchor your body.

2. Do not move the legs during a swing.

3. Take two or sometimes three extra clubs to make up for distance loss by the arms-and-hands-only swing. If you're within reach of the green, take as much club as you'll need for the ball to land near the hole. Because you're hitting down in to the back of the ball, the ball should have enough spin on it to stop quickly.

4. Play the ball in the middle of your stance so you can make contact before the bottom of your swing arc.

5. Always hit the ball first.

6. Don't ground your club. That's a two-stroke penalty.

And no matter what you do, even for sand play, always imagine the shot before you take it. And imagine the shot being succesfull! Not much sense in defeating yourself before you even start. Imagine yourself being successful throughout your golf game and watch your game flourish.

Get yourself a great new golf club today!

Let's Talk About Golf

Snap It For More Power
The powerful tension built up in the backswing needs to be unleashed into the ball. Before the club finishes at the top, the body must begin moving toward impact with the arms and club lagging behind (the body should drag the arms and club, not vice versa). The unwinding body should stop sharply before contact, whipping the arms and club powerfully into impact.
...Golf Tips magazine

Putting
Set up with the ball near your front foot, the club face square to the target line and your eyes over the ball. It is important to keep your hands level or ahead of the ball through the stroke.
...BBC golf

Wood Game Tip
Many people complain about not being able to hit the ball well with their woods (or metals), and in particular their driver. From what I've seen poor quality contact is a major problem for many of these players. Put a tee in the ground (without a ball) sticking up approximately 1 to 1.5 inches. You should be able to strike the tee consistently without hitting, or even brushing, the ground at all. If you miss the tee, or touch the ground in any way, don't wonder any longer why you can't hit your driver. Remember -- the longer the club, the more precision required. Practice this exercise until you can consistently clip the tee without touching the ground (or even the grass). Once you get quality contact handled the feedback you get from your shots becomes meaningful. Then you can work on directional control.
...PGA professional golf

Many swing faults occur from an improper setup. This can cause unnecessary adjustments during the swing. Taking care to position the ball, feet, hips and shoulders properly ensures building a good swing foundation. Testing has shown golfers with open stances show no more tendency to slice than golfers with closed stances. The open stance may give the golfers a little more opportunity to slice, because it allows a little more freedom in the downswing and follow-though. The square stance is used by most successful golfers. Beginners should start with a square stance. As you advance, you can experiment with the advantages of other stances. Avoid extreme stances. Experiment to find the stance that works best for you. Take care to set up consistently on all normal shots.
...Golf Help

Narrow Your Focus
Consistently making short putts is as much a mental challenge as it is a physical one. To help maintain concentration, find a blade of grass directly in front of the middle of the hole as you prepare to strike the putt. Don't look at the hole itself or the back of it, but simply try to roll the ball over the spot on the front of the hole. Using the front of the hole makes the target closer and makes your focus that much more specific.
...Golf Tips magazine

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clone golf clubs
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Golf Article Of The Month

Golf Beginner Guide
The Golf Beginner Guide is an eBook filled with info for the beginning golfer. Get it today!

A Glossary of Golf Terms for Beginners

By: Bobby Lopez, PGA

Address: The process of placing the club behind the ball and taking a stance in preparation of hitting it.
Alignment: Having the shoulders, hips, knees and feet in proper alignment with each other.
Aim: Having the shoulders, hips, knees and feet properly aligned and pointed in the same direction, usually at a 90-degree angle to the target.
Backspin: The spin of a ball where the forward area of the ball rotates over the top area of the ball causing the ball�s forward movement to slow on impact.
Backswing: The start of the swing as the club moves away from the target.
Ball Flight: The path and trajectory of a ball while in the air.
Closed Club Face: Occurs when the club face is turned slightly counterclockwise
within the swing path. Can cause the ball to hook.
Club Face: The front of the club, which makes contact with the ball.
Compensation: A movement for the purpose of overcoming another flawed motion.
Divot: The mark left in the fairway or rough, caused by the removal of turf by an iron. Indicates the [proper] descending blow of an iron.
Downhill Lie: The angle caused by the ball being on a downward sloping hill.
Draw: The flight of a ball where it bends slightly to the inside, relative to the swing.
Fade: The flight of a ball where it bends slightly to the outside, relative to the swing.
Flier Lie: The lie of a ball on fluffy grass, which causes the ball to pop up more quickly than expected.
Green: The manicured portion of the hole where the cup resides.
Grip: The rubber, plastic or leather sheath on the shaft.
Heel: Where the club head is attached to the shaft.
Hook: The flight of a ball where it bends sharply to the inside, relative to the swing.
Inside Path: The path of the club when it is inside the plane.
Lie: How the ball is sitting (good, bad, flier, etc.)
Lie Angle: The angle of the club shaft in relation to the sole of the club head.
Loft: The face angle relative to the sole of the club head.
Open Club Face: Occurs when the club face is turned slightly clockwise within the swing path. Can cause the ball to slice.
Outside Path: The path of the club when it is outside the plane.
Par: The number of strokes designated by the golf course for each hole and tallied for a total amount. Most 18-hole courses are between 70 and 72.
Pivot: The turning or �coiling� of the upper body during the swing.
Pull: Ball flight characterized by going straight and left of the target
Pull Hook: Ball flight characterized by starting left of the target and bending/curving even more.
Push: Ball flight characterized by going straight and right of the target
Push Slice: Ball flight characterized by starting right of the target and bending/curving even more.
Shank: Hitting the ball off the heel area of the club, which causes the ball to squirt low and to the inside.
Slice: The flight of a ball where it bends sharply to the outside, relative to the swing.
Square Club Face: Occurs when the club face is perpendicular to the swing path.
Sweet Spot: The area on the face of a club where the impact is most beneficial, as designed by the manufacturer.
Toe: The outside of the club, or part of the club head opposite the heel.
Unplayable Lie: A lie where the ball cannot be played due to natural obstructions. See the Rules for details on penalties.

Get a FREE online golf lesson from the Golf Swami at: Bobby Lopez, PGA Bobby Lopez and the G-TEAM (757) 382-5500 bobbylopez@bobbylopezgolf.com www.bobbylopezgolf.com golftipsbobbylopez.blogspot.com/

Quick Golf Ideas

The overall contour of the green can be assessed from 50-100 yards out. It's a fact that a ball will roll away from mountains and towards the ocean; so if there is a hill near the green the ball will roll away from it. If there is a lake near the green the ball will roll toward it.
...US Golf Association

Find Your Swing Plane
You can swing on an upright or flat plane and be effective. However, if you want to be neutral, keep your left arm running up through your left shoulder at the top.
...Golf Tips magazine

Stick to your routine
More than anything you need to have your routine. Next time you watch Tiger or Ernie look at their routine. That's their way of feeling comfortable. I walk up to a shot and look where I want it to go. Next I take a practice swing. Then I cock my club back, once looking at the target, then two more times. It's then that I'm relaxed and ready to hit the shot.
...BBC golf

Some things to know and practice: First, and most important search and ask around about a respected golf instructor in your area, and get them to give you information on their program prior to starting an instructional series. You don't want someone giving you advice who is not qualified, and can impart poor information that can create bad habits.
...PGA professional golf

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This week's Titleist Tour Report is direct from the Verizon Heritage.

Learn the ''Five Daily Sins'' That Can Hurt Your Golf Game on Golf Fitness Academy presented by Titleist

Mon, 22 May 2006 00:00:00 GMT
Premieres Tonight at 8:40 p.m. on The Golf Channel

Champion's Choice

Mon, 01 May 2006 00:00:00 GMT
Jay Haas Trusts Titleist from Tee-to-Green in Back-to-Back Victories.

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